The new app created by Weyo and Sesame Workshop gives preschoolers a safe, ad-free environment to learn and play online.
Wearing headsets, students can visualize how the magnetic field works in two or three dimensions by manipulating virtual bar magnets with their fingers and watching how compass needles respond to this invisible phenomenon.
The Arkansas Department of Education is rolling out an interactive experience to teach middle and high school students about concussions using virtual reality.
While research from the Association for Career & Technical Education reveals that students concentrating in CTE programs have a graduation rate of 93 percent compared to an average national freshman graduation rate of 80 percent, simply having a CTE program as part of a school’s curriculum is only a start in reducing dropout rates.
In time for back-to-school lesson planning, new programs have been added to the Discovery Education Experience and Techbook content; and more content is being made available in Spanish. Also, Discovery recently announced the acquisition of Inspyro, which provides virtual reality and augmented reality education programs.
A Pennsylvania school district is ramping up its device and software inventory. The school board for West Jefferson Hills School District recently approved numerous technology acquisitions, including the lease of Chromebooks and purchase of iPads.
A new report from CoSN explores five ways that technology has the ability to accelerate K-12 innovation.
Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.
Two education companies are teaming up to deliver virtual reality and augmented reality kits to K-12.
"Project Chimera," as it's called, allows remote students to sit in on classes in real time, watching live streams of lectures and interacting with each other, as well as the teacher and the on-site students.